I've spent the last few weeks creating this real-time level based on HeJi Yong's Forest Portal Concept.
(https://www.artstation.com/yeji_hong_art)
Models where made in Maya and sculpted in Zbrush. I'm using Nanite to handle the heavier models. I've spent most of the time trying to get a single modular cliff looking good enough to use to build the surrounding Cliff faces.
The portal FX comes from the free Niagara Effects bundle from UE Marketplace.
The rocks were scattered using PCG, except for those which needed to be hand placed.
Most of the assets use triplanar mapping with tiling textures, the others are baked in Painter.
Textures were made in Designer.
Beauty Shot
Progress Shots