Final showcase of the Alien Lab concept I've been working on for the past months.
What started as Topology, Modeling and Texturing practice on individual assets turned into the rebuilding of the complete scene. I modeled all of the main assets (featured here) from the ground up keeping only the cables and basic scene scale from the original concept blend file. After modeling the assets in Maya and texturing them in Substance Painter, I built the level in Unreal and set up the lighting and volumetrics using ExponentialHeightFog and some Niagara Particles. I then made the ambiance and music in Studio One. Finally the compositing and post-production was made in Adobe Premiere.
Thanks to Omar Siddiqui whom provided me with the original concept. Keep it up dude, your vision inspired me greatly and I urge all who come across this to go check out his work (https://omarsiddiqui.artstation.com/).
Fly through with audio ambiance