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Unreal Engine Landscape Exploration

Playing around with the Blender True-Terrain and Terrain Mixer addons to generate 16-bit PNG height maps which I then imported into Unreal Engine. I recently saw a video on auto-materials for landscapes implementing some procedural grass types to generate foliage based on LOD without having to hand paint it.
In short the material is based on Slope Masks Material Functions to spread the Dirt, Grass, Rock and Water layers and a lot of it is customizable using the Material Instance.

I then played around with different mood/lighting and fog setting and imported basic ruined assets from Megascan to build a basic scene.
Next up, I plan on building a scene from scratch and implementing it in a landscape.

Material Instance Parameters

Material Instance Parameters

Overview of Master Material tree

Overview of Master Material tree