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The Church of Light

Real-Time Environment created for the Medieval Back and Forth challenge.
Original concept from Nikita Kamaev (https://nikita_kamaev.artstation.com/)

I've used this mostly to work on my modular workflow and to familiarize myself more with Substance Designer.

The trims, Kit pieces and Misc. Assets were all modeled in Maya. The modular kits were assembled in UE 5.2 and made into packed level instances to simplify the populating of the main scene.

External assets include Cliffs from Brushify Cliff pack, Trees and Foliage from Megascans and the Lighting comes from Ultra Dynamic Sky.

Final render according to concept

Final render according to concept

Original Concept by Nikita Kamaev

Original Concept by Nikita Kamaev

Lighting Only

Lighting Only

Church closeup

Church closeup

House closeup

House closeup

Village and Pond behind the church

Village and Pond behind the church

Alternative angle

Alternative angle

Designer Graph - Brick Wall

Designer Graph - Brick Wall

Brick Wall Texture

Brick Wall Texture

Designer Graph - Plaster

Designer Graph - Plaster

Plaster Texture

Plaster Texture

Designer Graph - Roof Tiling Texture

Designer Graph - Roof Tiling Texture

Roof Texture

Roof Texture

Full Asset Overview

Full Asset Overview

Modular Kits + Misc Assets

Modular Kits + Misc Assets

House and Church BPPs

House and Church BPPs

Trim Pieces

Trim Pieces

Landscape Material

Landscape Material