Real-Time Environment created for the Medieval Back and Forth challenge.
Original concept from Nikita Kamaev (https://nikita_kamaev.artstation.com/)
I've used this mostly to work on my modular workflow and to familiarize myself more with Substance Designer.
The trims, Kit pieces and Misc. Assets were all modeled in Maya. The modular kits were assembled in UE 5.2 and made into packed level instances to simplify the populating of the main scene.
External assets include Cliffs from Brushify Cliff pack, Trees and Foliage from Megascans and the Lighting comes from Ultra Dynamic Sky.